Engine | Language | Role | Type | Genre | Year |
---|---|---|---|---|---|
Unity | C# | Programmer & UI design | First Person | Survival & Exploration | 2015 |
About the game
Daniel's Destiny is a first person Player vs. Environment game, where the player controls Daniel, who has been abandoned in a desert. The goal for the game is the struggle to survive, and to survive for as long as possible. The player will have to manage the character's health, which in turn requires the player to manage the main character's hunger, thirst, body temperature and fatigue. However, in order to do so, the player must also manage the resources that can be scavenged in the desert, and craft different objects to help the player succeed with this difficult task.
Unfortunately, there is no saving grace for Daniel, as he will, eventually meet his demise. The game is set in a desert environment, and the resources are limited. As Daniel chops down a tree to use in order to create a campfire for example, that tree is gone for good. Resources do not spawn anew. Once a resource is used, it is gone. That means that, eventually, all the resources will be gone and Daniel will not be able to survive any longer. However, when that happens, one can restart the game and try to beat their previous highscore.
Daniel's Destiny was my graduatin project and was inspired by similar games such as the Stranded games. The main difference between other survival games and Daniel's Destiny is the location in which the game unfolds. Daniel's Destiny takes place in a desert, which is rather unusual for survival games.
In the desert, Daniel can encounter enemies such as the scorpion that can be seen on the screenshot. It is possible to kill them with your bare hands, but a better way of killing them is to craft yourself a weapon. Using a weapon will increase Daniels attack power, which will kill the scorpion faster, giving the scorpion less time to deal damage to Daniel.
In Daniel's Destiny there are multiple recipes which can be crafted by using the resources that can be scavenged. The player will have to experiment with the different resources to find out what each resource combination can be crafted into.
The interface, as can be seen on the screenshots, can be folded or unfolded, depending on the players needs. It is possible to play the game both ways.
The reason the GUI was designed this way was to give the player a choice for whether or not the interface should take up a lot of screen space. While it is optional, the interface folds, or unfolds, with the press of a button. By making the GUI foldable, it enables the players to quickly gain access, or to always have access, to vital information as they are playing the game without having to pause the game, or enter a menu.
Even when the GUI is folded, the temperature bar can still be seen. The temperature bar affects all the other bars. If your body temperature is really high, then your thirst will start to decline for example.